![]() ![]() Soak Roll Dodge if applicable successes on dodge cancel out successes on attack. Firearms/Explosives attack = apply damage rating for the weapon as total health levels of damage done.Ranged Bow/Crossbow attack = Roll (Strength) damage + (# of dice above first success on attack roll).Melee attack = Roll weapon damage + (# of dice above first success on attack roll).Brawl attack = Roll (Strength) damage + (# of dice above first success on attack roll).Remove any successes canceled out due to dodging before rolling damage. If the attack roll succeeded with more than one success, each additional success beyond the first adds +1 die to the damage roll for certain attacks. ![]() Successes on dodge rolls cancel out successes on attack.ĭamage Roll damage dice to determine total damage effect. For ranged thrown weapons combat, roll Dexterity + Athletics.Ī character can abort to a defensive action (block, dodge, parry) at any time before her action is performed, as long as you make a successful Willpower roll (or a Willpower point is spent).ĭodge Roll Dodge if applicable (Dexterity + Dodge).For ranged bow and crossbow combat, roll Dexterity + Archery.For ranged firearms combat, roll Dexterity + Firearms.For armed close-combat attacks, roll Dexterity + Melee.This is your Initiative rating.Īttack For unarmed close-combat attacks, roll Dexterity + Brawl. Opponents must normally be within sight (and weapon range) of each other to engage in a firefight. Ranged Combat: Armed combat using projectile weapons - pistols, rifles, shotguns, bows and arrows, etc. Opponents must be within one or two meters of each other to engage in melee. Melee involves hand-held weapons, from broken bottles to swords. Opponents must be within touching distance (one meter) to engage in unarmed combat. Unarmed combat can involve a down-and-dirty Pier Six brawl or an honorable test of skill. There are two types of combat, each involving the same basic system with minor differences:Ĭlose Combat: This covers unarmed combat (Dexterity + Brawl) and melee combat (Dexterity + Melee). ![]()
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